

Rider physics, particularly during accidents, is laughable – but the meat of it, the actual bike racing is often a high-stakes, thrilling experience. Didn’t we call a moratorium on dubstep in video games?Īnd still, there’s a decent racing game buried under it all. It’s coupled with a wub-wub-wubbing electronic soundtrack that made my ears bleed. It doesn’t help that the audio is grating the sound of the bikes themselves are a perpetual whining drone, like an army of mechanical mosquitoes. The menus are dull and dreary, the load times are abysmal and the pre-game animation is jittery. The whole thing just seems to be lacking any real sort of polish. Even the mighty Gran Turismo uses ugly cardboard cutouts and half-rendered marionette people for its crowd – but this is somehow worse. It’s common for fast-paced racing games to skimp on the texture assets for the sorts of things that you never have much of a chance to look at. It’s a distracting haziness that seems to be in place to try to steer your eyes away from how poor its visuals are. In many ways, it looks worse than the last game, none of which is helped by a filter that makes everything on screen look like it’s got an oily, Vaseline film over it. The models for the riders and the bikes themselves are serviceable, but the muddied textures of the dirt tracks and the periphery look like they’d be at home on an early game from the last generation. Officially licensed FIM Motorcross World Championship racer MXGP3 has shifted to Unreal Engine 4, a modern engine that should make the game look like a modern take on the extreme sport of Motorcross. For what seems like forever now, fans have been hoping that the developer would move away from its occasionally wonky proprietary engine – and they have, but results aren’t quite what anyone had hoped. It’s certainly applicable to MXGP3, the latest game to come out of Italian racing game factory Milestone.


That’s an old adage that still regularly rings true. Overall I still give the game an 8, but I can see myself possibly getting bored of this within a few weeks.Be careful what you wish for. There is a lack of crowd and crowd noises are sparse. The sound is OK with the expected hard rock soundtrack and the bikes themselves seem fine, at least in line with watching the sport itself. I am playing on Realistic in third person mode with semi-pro bike difficulties. The starts are somewhat random where despite qualifying first I either get the holeshot or the AI have super starts and I'm 15th. The game-play is smooth but as a novice, I don't see a great deal of benefit in shifting weight over leaving it as it is when going over some of the jumps. Nothing groundbreaking but I wasn't expecting it to be. First of all, on my ageing rig (i5-2500k & GTX970) I can play this at 1440p maxed out at 60fps and I think the graphics look fine.

#Mxgp3 review update
First of all, on my ageing rig (i5-2500k & GTX970) I can play this at Thought I'd update my review after a further few hours of game-play. Thought I'd update my review after a further few hours of game-play.
